I have backgrounds professionally in both fine art and digital art along with several years of experience in the video game industry as both an environment artist and generalist artist. I enjoy being employed in a challenging environment that allows me to utilize my full range of skills and creative abilities which in turn enables me to make significant contributions as a team member

I am available for both contract work as well as full time employment.


Jennifer Lynn Becker Fine Art, 2003 - present

  1. Self-employed artist
    • Branding and creation of marketing assets including both digital and printed materials
    • Website creation and social media marketing campaigns
    • Creating illustrations for both digital and printed media
    • Creating pastel paintings in my home studio and selling works from home, art festivals, and galleries
  2. KingsIsle Entertainment, 2010 - 2016

    1. Research and Development Art and Design
      • Artist on a three person team which included an Engineer and a Designer working with Unity, 3DSMax, Adobe Photoshop and Illustrator to quickly develop prototypes for mobile games across all platforms
      • Focus on UI/UX design including fully implemented UIs in Unity and intuitive user experience progressing through all areas of prototype games
      • Responsible for the creation of both 2D and 3D environments and assets, particle effects, sprite animations, scripting, and game design
      • Developed prototypes for VR environments for use with Google, Samsung Gear, and third party devices
    2. Environment Artist
      • Responsible for the creation of 3D environments, props, and textures for Wizard101 and Pirate101 as well as prototype VR games
      • Created low poly models and textures using 3DSMax, Photoshop, and Unity
      • Primary artist in the creation of the Castle Blocks assets for Wizard101, contributed both art and design elements, as well as technical modifications
    3. Aspyr Media, 2003 - 2009

      1. Lead Environment Artist - Treasure World for DS
        • Created look and feel of environment as well as content
        • Managed off-site art team responsible for contributing art assets
        • Worked closely with both the lead programmer and lead designer during production
        • Contributed to the original design of the game
      2. Environment Artist - Sims Stories
        • Created 2D and 3D art assets for all three Sims Stories video games
        • Created environments and neighborhoods
        • Created several game design documents


Unity, 3ds Max, Maya, Adobe Photoshop, Illustrator and InDesign, C# scripting, html, CSS, Javascript, Bootstrap, Wordpress, Mix media art materials


Bachelor of Science in Physics, Dec 2002 Majored in both Physics and Mathematics, University of Wisconsin Parkside, Kenosha, WI